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Developing Mobile Games - Big Thrills, Small Screens and Mass Audiences


Tuesday, 13th December 2005
University of Art and Design Helsinki, Media Centre Lume, Sampo Auditorium
Video venue: University of Tampere, lecture hall 1096, PinniB

Jami Laes, Sumea Studio Manager, Digital Chocolate

How to tackle the downfalls of mobile game development? How to create compelling game play experiences that do not only fit but exploit the mobile medium? How to create games that capture a large global audience and appeal to masses?