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Jane McGonigal


Game designer (42 Entertainment) and researcher (UC Berkeley)

The Puppet Master Problem: Design for Real-World, Mission-Based Gaming

Jane McGonigal is a pervasive game designer with 42 Entertainment and a games researcher at UC Berkeley. As a designer, she specializes in real-world, multiplayer games for public spaces and serious places, including cemeteries, downtown urban centers, city and national parks, airports and public transportation systems. Most recently, she produced Hex168 (2005), which asked Xbox gamers to game their own everyday, real-world environments. Previously, she was a lead designer for 42 Entertainment’s ilovebees (2004), which received the Innovation Awards from the International Game Developers Association, the games Webby Award from the International Academy of Digital Arts and Sciences, and recognition from the New York Times' 2004 Year in Review as one of the most significant cultural phenomena of the year. She is also well-known for her design work on flash mobs (2003), urban superhero games like the Go Game (2001 - present), and alternate reality games like Last Call Poker (2005). Her research focuses on systems and interfaces for massively collaborative play, both in game environments and in everyday life. She consults frequently for technology companies like Intel, Microsoft and Nokia, and for organizations such as the MacArthur Foundation and the Institute for the Future. Her latest research on real-world mission design for public spaces will be published by MIT Press in Spring 2006. When not puppet mastering games, she teaches game design (San Francisco Art Institute) and contemporary games culture (UC Berkeley), with an emphasis on how these two fields intersect with public policy, social networks and live performance.